Sunday, February 16, 2014

legends of shamans of the deep

captain gnarly
the shark shaman
Apperance
Three clawed scar across eye, gold teeth on upper jaw, captain's hat, fake right fin made from oar of a boat, ragged cape on back bound by seaweed
.
Personality
Kind, yet tough, is always happy to teach sharks, fights the seas for  the peace of jamma from phantoms. Loves a good party, loves to drink seawater soft drinks, and is a good leader of the sea shamans.
facts
 is the first sea shamn ever, is always partying when not fighting

First mate Venus
the dolphin shaman
 Apperance
Has a beautiful cape attached by a broch and bound by seaweed
 has  pink skin is very rare
Personality :
kind, forgiving, loves to play, is the youngest sea shaman, loves to explore, is very social.
facts
 is very rare, dislikes the land because of the history with it, chases anything in sight, is friends with harper and the penguin shaman

Ol' Flipper
the turtle shaman
Facts:
is very old, has torn flipper, shell has a shark bite, dislikes the leader, afraid of nothing but eels.
Personailty
wise
 Apperance:
 very old has torn fillpeer sshell has shark bite

Octavia
the octupus shaman
facts:
 has pink coloring, is very fast, uses camafluge
Apperance
Is pink
Personailty
Impulsive,Quick- tempered, Bad manners



Monday, February 10, 2014

animal jam legends 3

Sir Gilbert

Appearence

Sir Gilbert is a large orange tiger with whisker markings, flecks beneath his green eyes, and a braided beard. His attire is a red cape beside a blue sash, cloth fastened around his right arm, a striped blue and yellow medal of merit, rings, the most prominent with a ruby stone, and a plated armlet with dark purple ores embedded.

Personality

Sir Gilbert is a very regal Alpha with a deep sense of honor. He is a very spiritual animal with a caring nature, with a serious, reverential, and soft-spoken nature. He is polite, dignified, and cautious, with a deep voice that can be soothing and yet terrifying.
Ever since he was a cub, other animals have fascinated him. Upon seeing a new animal, he has been known to leap out upon it and pin it down, terrifying the poor animal, only to ask how it's fur feels in the rain. The animals are often too frightened to answer, leaving Sir Gilbert puzzled and disappointed.
As a leader against the Phantoms, Sir Gilbert plans out everything carefully. Unfortunately, this often frustrates other animals. Sometimes all his work comes to nothing when another Alpha decides to "speed things up", leaving his plan in ruins.
Despite his fearsome appearance and warrior reputation, Sir Gilbert wants nothing more than to see Jamaa at peace. Perhaps that is why he fights so hard against the Phantoms- so that he can keep studying the inhabitants of the world he protects.

Greely

 

Appearance

Greely has blue fur, with speck distinctions under his eyes. He wears a leather brace on his tail, copper bracelets with small red gems, and a bronze chain around his neck. Some Jammers believe that the carving of the wolf next to best dressed in Coral Canyons is Greely.

Personality

Greely is the strangest of the Alphas, an enigma by nature. He is grim and humorless, and keeps to the shadows. He reserves his respect for Mira alone, and she alone trusts him. The other Alphas do not trust him, but they respect him for his knowledge.
Greely turns the Phantom's devious methods against them when he fights. This lead to his long-standing rivalry with Sir Gilbert, who prefers to meet the Phantoms face-to-face. Greely knows more about the phantoms than any other animal, and it is rumored that they fear him above all else.

Deeds

Greely has studied the Phantoms for a long time. He has been seen in major Phantom bases, such as their dark Hive , tower prison , and corrupted volcano . He is currently MIA after stopping a volcanic explosion set to destroy Jamaa.


Graham

 Graham is a craftsperson and a mischief maker monkey shaman. He has out of proportion graying hair, with fringed hair and a beard as well. The rest of his hair is blue, his skin is a fleshy pink color. The pattern on his limbs and tail are stripes [Spots are on his legs]. Relating about his tail, it is a prehensile tail [He is able to grab unto a key], and that would classify him as a New World monkey. Graham carries a toolbelt around his waist, a steel goggle resting on his head, and has a green ore on his chest [He is seen posing with a gear]. Graham was seen in 2011 during the National Geographic Spelling Bee, where you may ask him questions [Location: Lost Temple of Zios. This spouted the rumors of sleeping next to the ruins, which was in order to summon Graham the previous year. 

 "Graham is the monkey Shaman who can always be found building, fixing, and inventing things, as well as using tools in the world. He can craft tools that other animals can use without needing hands or thumbs. He's a born tinkerer and never leaves any tool alone without trying to improve it or develop it further. Graham's personality is friendly, but he is always a little bit hyper and distracted. He mumbles to himself constantly, and often throws humorous non-sequiturs into his speech. Graham has a bizarre sense of humor and likes to play innocent pranks on new animals in Animal Jam."



"The first thing Graham noticed about the other Alphas was that they seemed to do everything the hard way. For example, take that time Liza tracked the Spirit Stone of the giraffes to a Phantom cavern sealed by an enormous boulder. By the time Graham got there, Liza had a dozen animals straining to move the stone out of the way, and after hours of effort they’d barely made it budge. Graham shook his head and clucked his tongue. All of that sweat, and nothing to show for it.
Why, it was the simplest thing in the world to build a waterwheel on a nearby stream and set up a system of gears, pulleys, and counterweights that could raise and lower the giant rock with the effortless pull of a lever. Sure, it took a few days to build, and Liza kept asking why they couldn't just get a few more strong animals to pitch in and move the stone in a matter of minutes. Graham tried to explain that she was missing the point — now they could move the boulder up and down any time they wanted, without breaking a sweat! Liza and the other animals weren't impressed with Graham’s contraption, and they seemed to forget all about it as soon as the giraffes were freed to return to Jamaa. <p class="MsoNormal"> Graham still visits the cavern from time to time, though. The boulder-moving machine is great for breaking open stubborn coconuts."


Cosmo

 

Appearence

Cosmo has reddish brown fur, striped ears, and dots above his eyes. He wears a grass skirt and a pointed green hat with a prominant patch and a cloth flower on the tip. In his left hand he holds a staff tipped by a lit pipe, on the end of which perches a red bird.


Personality

Cosmo is a very cheerful, and believes that even a small animal can have a big personality. He acknowledges the spiritual world but prefers to work in the physical, with the things that he can see, taste, and touch. He understands plants, which talk all the time if we can hear. Once the plants learn that Cosmo can talk to them, they help him create new plants to help fight the Phantoms, such as the Boomseeds or Chomper Plants.
Cosmo and Peck are the youngest Alphas, and sometimes the others don't get their jokes. But Cosmo will never joke about the power of nature and the reverence he feels for it.

Deeds

Cosmo has created numerous plants over the years to help defend Jamaa from the Phantoms, most notably the Chomper Plants and the Boomseeds. He has aided in the scouting of the Phantom Hive and Tower Prison. Most recently he has been seen near the Phantom Volcano.


 

Liza

 

Appearence

Liza has an affectionate personality, she is the nomadic panda shaman. Her fur color is black and a light blue, her hair has trimmed bangs, and braided on her left side. Her face paint is red stripes that streak down from her black eyes, and seaweed - like earrings. Her jade dress is Chinese themed [A dark yellow fringe with swirling patterns], on her waist is a tan belt adorned with green stones. She wears a black fingerless glove, holding a wooden walking stick with a gem accessory on her right side. Liza is always seen when there is a new Jammer [When creating a new account] in Jamaa Township . For this reason, she is one of the most widely known shaman.

 "Brave and powerful Liza is the panda Shaman. She values exploration and intellectual pursuits, and has personally mapped a great majority of Jamaa. She is proud and determined in her manner, and she lets nothing stand in the way of her latest expedition to a far off land. Liza doesn't stand still for long, and never has much time to talk before having to dash off. She created most of the exploration-based challenges in Animal Jam and she presses all animals in the world to document Jamaa. She has a kind, motherly manner about her; very encouraging and very gentle. She believes that anyone can do better, and reach higher."



"Liza is pretty well known to the animals of Jamaa, since she personally welcomes everyone that arrives here and helps them get started on their adventures. 
Liza has always been a traveler and explorer too, and she vividly remembers the day her travels first took her to Jamaa.
She found a land besieged not only by Phantoms, but by internal conflicts as well. Rabbits and monkeys were always bickering, while koalas and tigers wouldn’t speak to each other at all; and it seemed as though the wolves didn't get along with anybody. Even among the Alphas there was tension and suspicion. <p class="MsoNormal"> Liza has a talent for helping animals understand each other better, though, and she was the peacemaker who brought the Alphas together as friends. Their example soon spread to the other animals, and for a long time now Jamaa has enjoyed peace both inside and outside its borders. <p class="MsoNormal"> After the last major battle with the Phantoms, the rest of the Alphas set out to track these mysterious invaders back to their point of origin and learn more about them. Liza stayed behind, however, both to safeguard our home against further attacks, and to help the thousands of animals arriving here every day find their way around Jamaa Township." -

Peck

 Peck is the opposite of subtle, she is the spirited and risky bunny shaman. Her fur and striped patterns range from shades of purple to pink. Peck has a bell earring on one ear, her ears have sewn patches. Red eyes with a pink shadow and white flecks in a higher position, also to mention her straight dark purple hair parted to one side. She has black strings wrapped around her feet and tail, and features lined black and purple armlets. When you are finished with a painting in the Art Studio Coral Canyons, you see Peck in the message "Are you finished painting?" or "Are you finished coloring?". In the Bunnies Only Party, if enough bunnies hop on the lower dance floor, she is seen as a shadow. 

 "Cute but definitely not cuddly, Peck is the rabbit Shaman. She is the loud and feisty one of the group, and she is a nonconformist and very independent. She lets her punk rock creative spirits guide her, and likes her music loud and her clothing even louder! Peck is friendly to everyone and sees herself as just one of the gang. She doesn't flaunt her Shaman status, and as a matter of fact can be a little embarrassed at being treated with reverence. Peck loves to create, and is a gifted interior designer, painter, and musician. She does her best to leave her distinctive mark of color-meets-attitude wherever she goes throughout Jamaa."



"Most animals in Jamaa today don’t remember the first Phantom invasion, when the Alphas first appeared to turn the tide of battle and save our home. Peck doesn’t remember it either. She is the newest Alpha, and the only one selected by Mira since that long-ago victory over the Phantom hordes. Sir Gilbert has often wondered to himself whether Mira made the right choice.
There’s no question Peck is full of talent. She is an artist that revels in any medium, and she has done much to beautify Jamaa and inspire other animals to join her in huge, outlandish art projects. Her Alpha abilities seem to have magnified her already passionate and energetic personality a hundredfold, however, and some animals find her perpetual excitement and restlessness exhausting. <p class="MsoNormal"> Peck’s hot temper is legendary. When Phantoms appear or her friends are threatened, her artistic exuberance flips instantly to full-throttle attack mode. She believes in striking first and planning later (much later, and hopefully while she’s off doing something more fun). <p class="MsoNormal"> Have you ever had a friend who seemed to be made out pure energy, who could never sit still and who was always trying to involve you in some new crazy scheme of theirs? That’s Peck: she moves in a blur, gets bored easily, and never seems to run out of ideas. She takes her role as a mentor to other rabbits very seriously, though, and she is determined to get Jamaa’s rabbits into shape and ready for whatever the Phantoms might throw at them." - Daily Explorer

These shamans are not known much about, yet they are seen as statues in the Mystery Emporium.
  • Seal shaman - Harper
Female with facial track markings.
  • Elephant shaman - Otto
Male with dotted markings around both tusks and forehead.
  • Rhino shaman - Ruby
Female with vines fastened around one of the two tusks [Crossing], dotted markings beneath eyes.
  • Crocodile shaman - Cornelius
Male with stripe markings on snout and the rear of the head.
  • Horse shaman - Sophia
Female with a spiked mane, flower connected by vines on her body, with a lined pattern beneath eye.
  • Penguin shaman - Marco
Male that is either a rockhopper or macaroni species, downward arrow markings around neck.
  • Giraffe shaman - Edmund
Male with spots, especially beneath the eyes.
  • Fox shaman - Amelia
Female with whisker markings, and an earring on one ear.
  • Raccoon Shaman - LaSalle
Very old male and seems wise with his wisdom, and has very interesting features.
  • Deer Shaman - Sigurd
Male with long thin antlers, long ears and a lean body.
For Poseidon and Venus see or read the page Kani Cove and the Trivia section for further understanding.

Gallery


 


Animal jam history 2

 Breaking the Ice and Bridge 
   Attempting to break the ice at Mt. Shiveer is the most popular way to bring in crowds of Jammers to hop. Many groups, clans, and clubs of Animals hop on the ice everyday, trying to break a record or Animal Jam History. It's a big belief that only Seals are able to break the ice. This rumor is not true, although many Jammers believe it is. The bridge, the highest peak of Coral Canyons, is also a popular hop-out for Animals. Pieces of the bridge fall when more Jammers join in. Anyway, this Post from the AJHQ, seen on the Daily Explorer, proves that breaking the Ice OR Bridge is quite possible:
     
         

Anyway, don't stop trying. The Jammers who first break the Ice OR the Bridge will be considered legends. Are you up to the challenge?
Plus, an experience I found cool was that the more Jammers who Hop on the Bridge in Coral Canyons, the more Eagles will fly upward. It's a totally awesome sight!
Summoning Mira
We all know who Mira is. The Skymother of all Animals in Jamaa, and the loved one of Zios. What is thought to be her spirit rises in the Sarepia Forest firepit when Jammers either Sleep or Hop.

                                   
"Bunnies Only Party" Drum
The giant Drum at the bottom of the Bunnies Only Party is considered enchanted. When enough Bunnies hop on the enormous instrument, many statues of Peck (the Bunny Alpha/Shaman) will rise. Unlike the commonly bought ones, these are bronze with glowing purple eyes (other than the eyes and the top hair, the statues appear like the ones sold at the annual AJ Birthday Party).


"Penguins Only Party" Iceberg
The Ice at the Penguins Only Party is very similar to that of the Ice located in Mt. Shiveer. The sad part is that not enough Penguins ever try hard enough to break it. If we all ban together, the ice will break apart and (probably) float away. We'll never know until we try!



"Club Geoz" Disco Ball
Club Geoz is probably the most unpopular building in all of Jamaa. In my opinion, it's one of the best places to party, relax, and hang out. On the rare occasion when enough people arrive to dance on the Dance Floor, a massive Disco Ball will lower itself from the ceiling. Plus, a bunch Floor Lights will be twinkling. The sight is breath-taking! Time to party 'till we're purple!
"Temple of Zios" Phantoms
After Beta-testing, the dazzling Graham Statue in the Lost Temple of Zios was replaced by the mysterious, crumbled statue of Zios. When three or more Jammers sleep/dance around the rubble, a bundle of living Phantoms will buzz near it. This is a result of Mira's sadness and anger after Zios died.


Animal Jam history

And so it was that the Sky Father was named Zios. He created many stars and planets, and set them in motion. But after eons of creation, he became lonely. So he created the Sky Mother, a grey heron, and named her Mira. 
Mira was beautiful and kind and they were very happy together. She loved Zios deeply and often told him how talented he was, encouraging him to create. Together, Zios and Mira created their masterpiece: a lush land filled with oceans, mountains, meadows, and all kinds of plants and animals. They named this special world Jamaa, and for hundreds of years, the world and its animals were at peace. 
But today, all is not well in Jamaa. A mysterious dark force has crept into the land, stealing away animals and ruining the beauty of Jamaa. Only you can help save the animals and restore the world to its glory. Please help, for you are Jamaa's only hope. 
~Ancient AJ Legend


How Phantoms Came to Jamaa
Mira, the Sky Mother, was heartbroken after she lost her companion spirit, Zios, the Sky Father. Her feelings of sadness and anger fell to the earth of Jamaa. Mira's tears mixed with the elements of Jamaa and formed the dark mysterious phantoms that haunt this land today. Because of  the sadness and anger that they were created from, the phantoms' only goal is to bring chaos and destruction to Jamaa. ~adapted ancient AJ legend



Liza
Brave and powerful Liza is the panda Shaman. She values exploration and intellectual pursuits, and has personally mapped a great majority of Jamaa. She is proud and determined in her manner, and she lets nothing stand in the way of her latest expedition to a far off land. Liza doesn't stand still for long, and never has much time to talk before having to dash off. She created most of the exploration-based challenges in Animal Jam and she presses all animals in the world to document Jamaa. She has a kind, motherly manner about her; very encouraging and very gentle. She believes that anyone can do better, and reach higher. ~Ancient AJ Legend

Greely
Greely, the reluctant wolf Shaman, puts his creepy cleverness to use in the study of animal magic. He is definitely on the side of good and righteousness, but he plays by his own rules. He speaks in to-the-point sentences, even to new animals, and has a certain amount of disdain for the other Shaman leaders. The only higher power that Greely respects is the Sky Mother, Mira. Greely is a powerful warrior against the phantoms in Animal Jam; they fear him most of all, because he is so much like them. He is the link to the darker side of the Animal Jam mythology. He has theories about where the phantoms came from and he may even know the location of a few undiscovered spirit stones. ~Ancient AJ Legend

Sir Gilbert
Sir Gilbert, the regal tiger Shaman, is a proud warrior. He takes his ancestry very seriously and always makes it a point to honor thosse that came before him when going into battle. Even though he has a rough appearance, Sir Gilbert is a very thoughtful, spiritual animal with a caring nature. His personality is serious, reverential, and soft-spoken. He has a deep, low voice that can be as soothing as it is menacing. As a mentor to new tigers, Sir Gilbert can be a tough teacher, but he possesses great wisdom and knows a lot about the history of Jamaa and its ongoing struggle with the phantoms that inhabit the Animal Jam world. ~Ancient AJ Legend

Cosmo
Cosmo the koala Shaman is an expert herbalist. He makes up for his small stature by being very animated and cheerful about everything, and feels that even a small person can have a big personality. Cosmo is a true academic, and loves to study books and do field research. He has an encyclopedic knowledge of herbs and their uses, and he's often consulted by other shaman about threats to the natural world. He acknowledges the spiritual world but prefers to concentrate on things that he can see and touch... and eat. As a mentor to new koalas in Jamaa, Cosmo is friendly and patient with beginners. He's a natural born teacher and loves taking a group of students out into a field to study plants. ~Ancient AJ Legend


Graham
Graham is the monkey Shaman who can always be found building, fixing, and inventing things, as well as using tool in the world. He can craft tools that other animals can use without needing hands or thumbs. He's a born tinkerer and never leaves and tool alone without trying to improve it or develop it further. Graham has a bizarre sense of humor and likes to play innocent pranks on new animals in Animal Jam. ~Ancient AJ Legend

Peck
Cute but definitely not cuddly, Peck is the rabbit Shaman. She is the loud and feisty one of the group, and she is a nonconformist and very independent. She lets her punk rock creative spirits guide her, and likes her music loud and her clothing even louder! Peck is friendly to everyone and sees herself as just one of the gang. She doesn’t flaunt her Shaman status, and as a matter of fact can be a little embarrassed at being treated with reverence. Peck loves to create, and is a gifted interior designer, painter, and musician. She does her best to leave her distinctive mark of color-meets-attitude wherever she goes throughout Jamaa. ~Ancient AJ Legend

Sadly the portion of the Animal Jam website holding its legends was removed during 2011. No additional stories were added to Jamaa. This is one of the reasons we must carry out the Jamaasian Movement and return jamaasian culture to the game. It used to mean something, much more than rares. It was a little community, and we have the power to bring it back.